![]() ![]() You can also add or remove your own layers. Layer Management Artlantis 3 has a new structure of layers: scene, objects, 3D plants, lamps, animated objects and billboards. It completes the artificial lights delivered with Artlantis and contributes to more realistic lighting.©Arturo Saavedra - Chile Layers The continuous development of media (currently several thousand) has focused our interest on their management, and on the handling of geometry in 3D scenes. Neon shader: unlike spotlights, this is an emissive material to be applied on surfaces you can set its power and color.HDRI background: turn on the HDRI image light to simulate the light emitted in the corresponding weather conditions to make your renderings more realistic.You can define as many ambiances and natural atmospheres as you require. Heliodons: these natural light sources can be customized depending on the time of year, day, hour and location (longitude and latitude).You also can import your own profiles as well as those from the manufacturers’ catalogs. ![]() 8 native IES profiles, each of them comes with custom light intensity and radiosity.Artificial lights with limitless positioning, orientation, color, intensity, or quantity.You can define as many Heliodons as you want to intervene on a particular object, image, or scene and act on the light rays and general atmosphere. Soft shadows and blurs are easy to set with an interactive cursor. Artlantis has different light source types (spot, bulb, directional light, heliodon, sky) and effects (atmosphere, turbulence, diffraction, halo, depth of field) and manages transparent materials such as the impact of light on curtains.
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